Website powered by

DOUBLE SHOULDERS - Pre Production

Hello everyone,

Update on a new journey of mine, me and my friends are developing a soon-to-come horrific game experience to play with your friends !
Here is a little preview of our environment art style and the kind of places you'll be wandering through.

This room was entirely made from scratch by me, and I received a really precious help from my teammate Alix Bigan ( https://www.artstation.com/physalix ) who sculpted those beautiful leather cushions buying me time to polish this render !

Hope you'll enjoy it and see you soon :^)

In Game Render

In Game Render

Gradient Map Options
The roughness masks works the same way

Vertex Painting lerped with an alpha mask for more realistic textures !

Darkened/Wet floor

Cinematic Render

Simplified version of the master material for less complex surfaces

Simplified version of the master material for less complex surfaces

Complex version of the Master Material
(with functions for a dirt gradient and custom roughness both world-aligned, edge parameters for the vertex painting...)

Complex version of the Master Material
(with functions for a dirt gradient and custom roughness both world-aligned, edge parameters for the vertex painting...)