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Dark Day Island - UE5

Hello guys,

here is a 12-day practice exercise I just did in UE5, I really enjoyed working on this dark-fantasy interpretation of a simple concept and putting efforts in the rendering process ! It is real-time and game ready.

I made all the assets from scratch going through ZBrush, Max, Designer, Sampler except the really useful grass shader from Project Nature available on the marketplace (https://www.unrealengine.com/marketplace/en-US/product/interactive-open-world-foliage) and also used the megascan default material for speed purposes on the island soil.