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Lost Barn - UE5

HELLO AGAIN
I'm back with a few shots of a personal project I made the past few weeks besides school !
I wanted to improve on selected tasks on UE5 including:
- outdoor lighting (and fog)
- vertex painting
- PBR texturing techniques including trimsheets
- large scale scene building
It was a great challenge as I start my journey on Unreal, and have a lot to learn :)

I included close shots of my materials and a wireframe view of the main planks panel I used my generic/reusable textures on throughout the conception of this environment.

I made most of the props, two of them and the mountains you can see in the background are from megascans,
I also used a great volumetric fog shader made by Michael Gerard (https://www.artstation.com/michael_g_art) !
See you soon on my page :)